My ‘Enemies As Weapons’ Game Idea
The winners of the 48-hour game-making competition Ludum Dare were just announced. It’s a regular thing that awesome indie devs pile onto partly as a test of their skills, partly as a thought...
View ArticleLudum Dare 19
I’m going to enter Ludum Dare this weekend. It’s a competition where you have to make a game in 48 hours, based around a theme. Right now the theme voting is still going on, and will only be announced...
View ArticleLudum Dare Day 1, 6AM: Theme And Ideas
It’s 6am, it’s freezing cold, it’s pitch dark, England is caked in snow and the theme of Ludum Dare 19 is Discovery. Discovery is what I was hoping for. I think one of the close runners up,...
View ArticleLudum Dare Day 1, 8AM: World And Movement
I present to you, SnowBot! So called because the only things I have made for it so far are some snow and a robot. It is the ugliest game ever made, but it works – the robot chases your cursor while you...
View ArticleLudum Dare Day 1, 1PM: A Working Game
Two surprising things have happened: firstly, I’ve made a game that works already. There’s no point in playing it yet, since it does nothing interesting, but that was all I hoped to achieve today....
View ArticleLudum Dare Day 1, 11PM: Almost Fun
The screenshot I’m about to show you won’t look spectacularly different to the one earlier – I still haven’t fixed the horrible protagonist bot or the laughable kid’s snow effect. But to play, it’s...
View ArticleLudum Dare Day 2, 1PM: Feature Complete
Which is to say: not graphics or content complete. So brace yourself for a painfully similar screenshot: But the two tiny changes you do see represent pretty much everything else I needed to get done...
View ArticleLudum Dare Day 2, 1:55AM: Done
Jeeesus. Five minutes to go, and my game is zipped up and submitted. Grab it here. Feels strange and amazing to be ‘done’ with something – I’ve tinkered around with games for months without getting to...
View ArticleA Two Hour Patch For My Two Day Game
I’ve just put up a new version of the game I made last weekend, Scanno Domini. You encounter randomly generated enemy robots, scan them to unlock their parts, then kill them and take all their guns,...
View ArticleThe Escape Game I’m Not Going To Make This Weekend
The 48-hour game-making competition Ludum Dare is back on this weekend, and the theme is Escape. This is the 21st compo – I entered the 19th with Scanno Domini, and regretted not entering the 20th....
View ArticleThe Game I’m Not Making This Weekend: Red Snow
It’s Ludum Dare this weekend, a regular competition to make a game from scratch in a weekend. I don’t have two days spare, but I do have two hours and a cup of coffee, so I’ll pitch you the game I...
View ArticleThe ‘Tiny World’ Game I Didn’t Make At The Weekend
Another Ludum Dare, the competition to make a game in a weekend! Another weekend I can’t really do so! Instead, I worked on Gunpoint. But as before, I’ll tell you what game I would have made. The theme...
View ArticleGame Idea: Slumber
The theme for this weekend’s game-making competition is evolution. As usual, I’m gonna stick to working on Gunpoint but write up the idea I’d do if I had time to get distracted. I think if you’re going...
View ArticleAdventure Time Game Jam
I did Ludum Dare once, where you make a game in a weekend, and it taught me loads about how to be ruthlessly efficient and cut things before you waste time on them. I’ve skipped every game jam since...
View ArticleDesigning Floating Point
My game about swinging through randomly generated spaces has spilled out from a game jam entry, to a four-day game, to a week-long game. This is a series of three video blogs talking about interesting...
View ArticleOur Super Game Jam Episode Is Out
Super Game Jam is a documentary series on Steam that films two developers per episode, working together to make a game in 48 hours. It’s discounted to $15 for the whole series right now, which is 5...
View ArticleMy Idea For An ‘Unconventional Weapon’ Game
I was ill for a few weeks recently, and Ludum Dare happened during it. As usual I wanted the challenge of thinking up an idea to fit the theme, but couldn’t spare the two days to actually make...
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