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Designing Floating Point

My game about swinging through randomly generated spaces has spilled out from a game jam entry, to a four-day game, to a week-long game. This is a series of three video blogs talking about interesting things that happened in its design.

Here’s my previous video showing the game itself.

Update: it actually took five weeks, but now it’s done and out and on Steam and free and half a million people played it! More info on the tag.


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